Once you are happy with your new assets, you can export them from your image editing software using these scripts. The PSD export gives you layers for all the attachments of an entire mid-animation pose, so you can more easily draw new attachments. This is especially useful to create new assets for an animation, such as a torso with a different perspective. You can use Spine's PSD export to create a reference for your work for Photoshop or other image editing software. The first step is creating the additional assets required for the new pose. Let's imagine that you have already rigged a character and you want to add a new pose in the middle of an animation. We've included all required images, as well as a Spine project for each step. You can download the files to follow along here. In this blog post we'll summarize the steps to add and manage multiple poses in your Spine skeleton. We gave a glimpse of this in our mesh binding tutorial and have talked about it in several of our streams, the latest demonstrating a complete turnaround of Helmet the dog. Rigging new poses - Spine workflow tutorialĬreating poses with different art during your animations is a great way to expand the range of what your characters are able to do in Spine.
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